Mobile RPGRebuilt a broken gacha economy
Replaced a flat random roll with a tiered pity system and disclosed odds. Refund complaints dropped sharply and players reported the rewards finally felt fair.
Live-Ops & Loot Engineering
Dynamic Treasure Protocol designs reward systems, drop tables, and live-ops tooling for game studios — built in Shoreditch, shipped worldwide.
Who we are

Engineering the dopamine of the drop, responsibly.
Founded in 2017 above a coffee roastery on Hoxton Square, Dynamic Treasure Protocol is a 24-person team of economy designers, backend engineers, and data scientists. We build the invisible systems behind loot boxes, battle passes, and seasonal events — the maths and infrastructure that make rewards feel earned rather than random.
We work with indie studios and mid-size publishers across the UK and EU, embedding with their teams or running entire reward pipelines as a managed service. Every drop table we ship is tuned for retention, audited for fairness, and compliant with UK loot-box transparency guidance.
What we ship
Pick a single module or run the whole protocol end to end.
Visual rarity tiers, pity systems, and seasonal pools — from £4,800 per title, with a free two-week economy audit to start.
Schedule events, hotfix odds, and watch revenue and retention in one console. Managed service from £2,100 / month.
Disclosed-odds reporting, spend safeguards, and audit logs aligned to UK guidance. Fixed engagement from £6,500.
Why studios choose us
No black boxes. You own the data, the maths, and the dashboards.
Every reward is rolled and validated server-side, so client tampering and duped items are off the table.
Adjust drop rates, event windows, and pity timers from a live dashboard — no client patch, no store review.
Publish disclosed probabilities automatically to meet UK and PEGI loot-box guidance out of the box.
Split players into cohorts and measure how a reward curve moves day-7 retention before you roll it wide.
Spend caps, cool-downs, and self-exclusion hooks help protect vulnerable players and your reputation.
Drop-in libraries for Unity, Unreal, and custom C++ stacks, with REST and gRPC for everything else.
Inside the protocol
A look at the tooling and the team behind it.

Live drop-rate console

Season planning wall, Hoxton Square

Economy simulation playtest

Retention analytics review
Proof, not promises
Outcomes from titles we cannot always name — figures shared with permission.
Mobile RPGReplaced a flat random roll with a tiered pity system and disclosed odds. Refund complaints dropped sharply and players reported the rewards finally felt fair.
PC SurvivalStood up a live-ops calendar so a 6-person studio could run weekly events without an engineering bottleneck or a single client patch.
Console ShooterModelled the full pass curve and rebalanced XP gates. Pass completion rose without increasing grind, and ARPPU held steady.
What partners say
Studio leads and producers on working with the protocol.
They untangled a loot economy we had been afraid to touch for two years. The pity system they designed cut our refund tickets in half within a season.
Marcus T.
Studio Director, Manchester · March 2025
Get in touch
Send a few details and we will reply within one working day with a free initial economy audit.
Phone
+44 20 7739 6857Studio
58 Hoxton Square, Shoreditch, London N1 6PB
Studio hours
Mon–Fri, 9:00–18:00 GMT